Edition 27, Week 37: どこですか?
みなさん、こんにちは!(Hello, everyone!) Welcome to a special edition of the Sunday Report: The Japan Edition! As you might know I'm currently working from Tokyo for the next couple of weeks, which means I'll be hanging out with…
みなさん、こんにちは!(Hello, everyone!) Welcome to a special edition of the Sunday Report: The Japan Edition! As you might know I'm currently working from Tokyo for the next couple of weeks, which means I'll be hanging out with…
I guess it's time for a little break and write the latest Sunday Report: Edition 26!! Woot! It's been quite a week actually. Although I did manage to release a couple of Asobi for Steam updates, I did not manage to re…
Welcome to edition 25 of the Sunday Report! I've made quite some progress in the last week, not only did I release updates for the Meta Quest PlayTest, Midori version 1.0.4 and of course Asobi for Apple version 1.4.3.…
Well that was unexpected 👀 .... .... Humbled. .... .... Working on Asobi has been quite eventful in the last year or so, but I did not expect this to happen. To think that one simple green button saying "Release to pu…
What a week. Seriously. Like some kind of emotional roller coaster ride 😂😂😂. You can make schedules all you want, but sometimes things just happen all at once. Good news first: Steam PlayTest is out now!!! Meta Quest …
Sunday Report! Edition 22! Another big milestone for PlayStation Remote Play has been achieved! As you may know, I've been in touch with some of the key figures in the PS Remote Play scene. Last week the OG u/grill201…
Welcome back for another edition of the Sunday Report! Edition 21! I hope all of you had a great weekend! I certainly did! Made quite some discoveries this weekend which will make Asobi and Asobi 2.0 much much more in…
A bit earlier than usual, but here's edition 20 of the Sunday Report! Let's talk Asobi for a bit and why it exists at all. To put it in plain words: I just wanted a better Remote Play experience. One with "Low Latency…
Welcome to edition 19 of the Sunday Report! I always wonder when the moment arrives that I've got nothing to share. It's just so strange that I have something to report EVERY - SINGLE - SUNDAY 🫣🫣🫣 Either way, let's ge…
Welcome to edition 18! I've got loads to share, so let's get started: Asobi for Apple The next update for Asobi has gotten a bit bigger than I wanted it to be, it's become quite feature-packed: Bug-fixes for all platf…
Hi, Well, I hope all of you in Europe have survived the heat somewhat. I for one certainly had some really rough nights. I thought about pressing on with development, and well -> I did 😂😂😂 Rough week with this weather…
It's hot outside isn't it? I mean, damn it's hot 🫠. Not sure what it is, but I always tend to work harder when I have to deal with these kinds of temperatures (without an AC btw). But still, I just hope you all stay c…
It's been a crazy week, not sure where to start. So let's just start here: The Asobi Porting Initiative You might be wondering, where are the ports? Well, it's been emotional 🫣😅😂 - Android As you might've noticed, the…
Welcome to the 14th edition of the Sunday Report! I'm super proud to announce that Midori (r/MidoriApp), the native Xbox Remote/Cloud Play has finally shipped yesterday with the iPhone/iPad and Apple TV versions expec…
Time for lucky number 13 of the Sunday Report! I hope you all had a great weekend! I hope some of you had the chance to play your PlayStation games in 3D, I was surprised how positive the response has been. Besides la…
Welcome to the 12th edition of the Sunday Report! Got some cool things to share, so let's get to it! Spatial 3D So you might've seen the preview yesterday, but I have realtime SBS 3D conversion working well on iPhones…
Welcome to the 11th edition of the Sunday Report! I hope you had a great weekend and have a great read! Week 21 -> Let's go! Spatial 3D Being the first to bring realtime spatial 3D conversion to Vision Pro was quite t…
Welcome to the 10th edition of the Report! How's everyone? I've got quite some interesting stuff to share. I've made progress on Spatial 3D, which will get a big upgrade soon on Vision Pro, Remote Play updates in rela…
Welcome to the 9th edition of the Sunday Report! Hope you all had a great weekend. Exciting times ahead! It's going to be a short one this time around, since I'm quite tired from my weekend in London. Shame I'm headin…
Welcome to the 8th edition of the Sunday Report! (Time flies) Let's get to it! Performance Let's get the most important thing out of the way first. Now that the performance overlay is a thing, it's become a bit easier…
I hope you all had a great weekend! Time for a new Sunday Report! Let's get to it! 2D->3D Spatial conversion The next big thing for Vision Pro is releasing in week 17, which is pretty big in my opinion. The user inter…
It's time for another Sunday Report! Got some really good stuff this week, made some really big strides. Especially for Vision Pro users. So let's get straight to it! Vision Pro So with the update for week 15, I'll be…
Due to social obligations today in relation to easter, the Sunday report is postponed to tomorrow and will become a maybe one-off; "Monday Report" I'll go into performance, the release of version 1.2 and the planned p…
Time for a new Sunday Report! I don't know how but every week seems to be quite a rollercoaster ride. But I did manage to finally get some rest! Haha. So my highlight of last week? Being validated by streetpea (of chi…
Time for a new Sunday Report! So It's been a hectic week; Made Remote play work on an Apple Watch, released PS Now support, forgot to remove the debug flag to let people use it (sorry about that), announced the Androi…
So, since last weeks Sunday report was received quite well, I thought I'd write up another one! New Features As you might've seen, we'll soon be able to play Bloodborne, Killzone: Shadowfall and Split/Second on your A…
So I was thinking about sharing what I'm currently working on. I thought that this might be something you guys would be interested in. Internet remote play improvements. New sorting options for PS Cloud. (Finished) PS…