Week 17
I hope you all had a great weekend! Time for a new Sunday Report!
Let's get to it!
2D->3D Spatial conversion
The next big thing for Vision Pro is releasing in week 17, which is pretty big in my opinion. The user interface still needs a little bit of polish, but the tech's ready and working great!
If you have a Vision Pro you can actually see actual spatial screenshots and videos taken on device, which will be regularly updated and which you can visit here; https://asobiapp.com/spatial-3d.html
Also, If there's games you'd like to see added to the gallery, let me know and I'll see if I can find the time.
Speaking about the Spatial Gallery; I'm looking into making this also viewable on the Meta Quest.
One other thing is that I'll make sure to let you make your own screenshots and videos as well. However, my question to you is; would you be interested into sharing your in-game spatial memories via Asobi? I'm asking because I'm considering setting up a user gallery to where you can upload your taken spatial pics and videos. Let me know in the comments!
After the Vision Pro version of the spatial conversion has been released, I'll try to bring it the other Apple platforms as well, so you can hook up a 3D monitor or for instance Xreal Pro glasses to play your game in 3D as well.
Hopefully this will all also come to the other platforms, but can't commit to that yet. I need to know more about the devices first. Either way, I'm looking into it.
Performance Overlay
So I've made some much needed updates to the performance overlay, since this might help figure out what issues end users run into.
With the next update it'll shows the following;
- (Total) Total latency,
- (Net) Connection latency,
- (Visual) Visual latency,
- (Res) Stream resolution
- (RTT) Network round-trip time
- (DT) Hardware decode time per frame
- (FPS) Decoded frames per second
- (BT) Incoming stream bitrate
- (VL) Video packet loss %
- (Drops) Decoder queue drops
To me the main one of interest is the "Total Latency", since this is after all a remote play/cloud play client, and latency is what determines playability, and the goal is to keep it as low as possible.
So the first thing you'll notice is that latency differs per device, from networking, decoding to visually representing it on screen (GPU). So for instance local remote play on competition mode, my M5 Vision Pro had ~5ms but my M1 Pro Mac Mac sits at around ~8ms.
The latency mode doesn't only take the server latency in account but also the visual (glass to glass) latency, the total number represents the combined total. Which means it gives you real numbers instead of (what most do) only server latency. So you'll know where the issue lies.
Cloud
There's changes coming in for PS Cloud to make it connect faster and more reliable from anywhere in the world. This does however still mean that from certain countries you'll still have high latency since I have zero influence on the server location.
I've also managed to discover all PS Now and PS Cloud server locations, which would bring server selection a possible future addition.
More on all of this soon.
Ports
So next weekend we'll have a closed beta test for the ports of Asobi. To manage expectations; this will all mostly focus on the basics of the app, so you'll probably see no premium features in any of the closed beta ports.
Next to that, the closed beta will only be distributed via the store of each platform; so Windows + Linux via Steam, Android via Play Store and Meta Quest via the Meta Quest Store.
The focus of the test is all about basic stability and functioning, since I do expect bugs to show up or stuff to just not work.
Also, please be patient with me, since I'm doing all of this on my own and it's my first time publishing on Steam and Meta so there might be delays due to unforeseen circumstances. So bear with me!
Remote play
So there's a feature I can potentially add to Asobi in relation to Internet Remote Play; which kind of guarantees that you'll always be able to connect to your PS5 from anywhere. Downside is, it needs servers to run it and it induces some extra latency (around ~5ms).
I'm unsure if there's any interest in it. Which is why I'm here asking you guys. And the fact that it needs servers to run it, which means returning costs, which means -> I would have to setup a subscription for it.
What do you guys think? It's super low-priority for me currently, but I am curious what you think.
In closing
Either way Exciting times ahead! Next to getting in touch with some very important people, receiving some crazy offers for Asobi (I'm not selling). You might even see Asobi pop-up in unexpected places.
We're closing in to 1k members on our subreddit, the youtube channel is growing; it's crazy how far Asobi's come in less than 6 months.
Again, I just want to say; thank you all for all the support and trust you have in me and Asobi 🙇♂️🙇♂️🙇♂️. And keep reporting those bugs; It might not be named in this Sunday Report; but I'm working on it!
Be nice & game on! ❤️
P.S. something green is coming. 👀
TLDR; Awesome stuff coming.